AI Insights · Timothy · June 2022
Top 5 Netflix Games Performance on Unified Platform in Switzerland Q2 2022
Explore the Q2 2022 performance of the top 5 Netflix games in Switzerland, including weekly downloads, revenue, and active users trends.
In Q2 2022, the top 5 Netflix games on a unified platform in Switzerland exhibited diverse performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the mobile gaming landscape.
Cats & Soup from Hidea showed fluctuating weekly revenue, starting at around $779 in late March and dropping to a low of $256 by the end of May, before rebounding to $626 in the last week of June. Weekly downloads peaked at 1.3K in early April but gradually decreased to 376 by the end of June. The game maintained a steady number of weekly active users, starting at 2.6K in late March and slightly declining to 2.1K by the end of the quarter.
Exploding Kittens® from Marmalade Game Studio experienced a varied performance. Weekly revenue peaked at $121 in late March and saw a low of $38 in mid-June. Downloads surged from 20 in late March to a significant 306 in mid-June. Active users grew from 236 in late March to 622 by mid-June, showcasing a substantial increase.
Asphalt Xtreme, published by Netflix, Inc., had modest revenue with occasional spikes, such as $70 in late May. Downloads remained relatively stable, fluctuating between 121 and 234 throughout the quarter. Active users showed a steady trend, starting at 734 in late March and reaching 817 by the end of June.
Stranger Things: 1984, also from Netflix, Inc., had minimal revenue with occasional increases, peaking at $43 in the last week of June. Downloads saw a steady rise, beginning at 78 in late March and climbing to 339 by the end of June. Active users followed a similar trend, starting at 244 in late March and increasing to 618 by the end of the quarter.
Krispee Street, another title from Netflix, Inc., had negligible revenue. Downloads varied slightly, peaking at 81 in mid-April but dropping to 32 by the end of June. The game saw a gradual increase in active users, starting at 89 in late March and reaching 171 by the end of June.
For more detailed insights and data, visit Sensor Tower.